Most of the time seasoned players can expect to lose these 1v1s. From medium range, a seasoned player can reasonably expect 4-7 Gnasher shots and even 2-4 shots in close ranges. Now with this same scenario in mind let’s replace "Marcus" with an "Anya" character type. let’s say a regular "Marcus" player takes only about 2-3 shots from medium range and 1-2 shots in close/ "point-blank" range given a normal Gnasher shot (no active reloads nor "host/ NAT" advantages). This is the main issue behind the Gnasher Consistency issue.Į.g. When this standard was transposed to the female character types, the hit boxes shrunk or rather condensed from the original form.
From basic hit box mechanics, we can understand that the "Marcus" character hit box is the game standard which encompasses all male COG soldiers, with the exception of the Onyx Guards (for some reason they like to "eat" or take more Gnasher shots than necessary). These different hit boxes usually projected "how much" damage a player would receive dependent on which character they had chosen.
"Gnasher/Shotgun Inconsistency": In Gears of War 3, varying Hit Boxes were introduced for the first time in the series, in the forms of Female Cog character types, such as "Anya" and "Sam", to large Locust types such as "General RAAM" and "Grenadier" along with everyone's favorite "broken" Savage Kantus. So I structured the main complaints from the video into a coherent and detailed fashion.Īs I have been enthralled with the Gears of War Franchise since its launch, I believe I can realistically explain the "woes" of Gears of War from a "seasoned" community member perspective to make the next Gears entry great:ġ). After watching MLG Fallout's video entitled, "If you could change anything about GoW MP." ( ) I couldn't stand idle and allow the same kind of miscommunication of the Gears of War Community to spread to a new developer.